The manual is also notable for including a great deal of information concerning the monsters, classes, and weapons that could be encountered within the game, all adhering to the 2nd Edition AD&D ruleset. The console versions did not include this aspect. Copies were encouraged in order to preserve the original disks. Only one of these Lords is ever shown as the "public" face in order to act as a liaison between the people and themselves.Ĭopy protection takes the form of challenge questions that the player will occasionally be asked during the course of the game that would refer to a specific word within the game manual. The secretive Lords of Waterdeep, the unseen council that both watches and protects the city from fell schemes discovered outside and within its own walls, maintain the tenuous balance of power between the factions there in order to ensure its survival. In the Forgotten Realms setting, Waterdeep is one of the greatest cities of the era, the so-called "Crown of the North," a vital trading hub whose wealth has seen its environs and its influence expand rapidly throughout the Sword Coast region. The game is a licensed TSR product, and implements the 2nd Edition AD&D ruleset and features the Forgotten Realms campaign setting that had been used in previous SSI AD&D games such as the Gold Box series. The game pits a party of adventurers against the machinations of a beholder known as Xanathar: a ruthless criminal hiding deep beneath the port city of Waterdeep. It was notable at the time for its use of lush 3D graphics, extensive puzzles, and animated monster encounters along with the degree of interactivity that players had within its dungeons such as flipping levers, weighing down pressure plates with stones, and its real-time interface. Eye of the Beholder (EotB) is the first game in the AD&D-based Eye of the Beholder trilogy published by SSI as a part of their "Legend Series." It was developed by Westwood Associates, the same developers that would go on to become Westwood Studios, and published by SSI.
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